I just started working on Towns for the Lower Realm and wanted to share some of my plans for them.
Progression
Towns will progress over time, there will be building/upgrades available to towns, towns will gather materials by trading with the player, other towns and by sending specific units on the map to gather needed materials, after the town gathers enough materials they will launch the upgrade. Over time towns will provide the player with more options and opportunities.
Trade
Towns will provide a way for the player to sell and buy items, as the town grow bigger better items will be available.
Diplomacy
Towns will wage war on each others, create alliances and trading between them, eventually a faction system will be implemented, this will provide opportunities to the player by working as a mercenary or by selling items needed during the war.
Quests
Towns will be the major source of quests, higher level towns will provide the player with better quests with higher rewards. There are also some buildings planned that will provide the player with more things to do and challenges, an example of this is a planned Adventurers Guild that will host NPC Adventures similar to the player that will compete for quests and rewards.
Player Made Towns
The player will also be able to found towns and manage them, this will be built on top of the player camp system, as the camp improves player will eventually be able to upgrade it to a full fledged town.
This are some of the features planned for the towns, there are more but before I start sharing my other ideas I want to implement this ones first, fell free to give me some feedback, I would love to hear from you!
No comments:
Post a Comment