Tuesday, November 27, 2018

An early look into battles


 I just uploaded a small video showing the current state of battles, there are still some graphical glitches but the logic is working. Check it out bellow.




 Loot drops are still missing has it's dependent on the items/inventory system that I'm currently working on, I'll post an update of how it's going in some days.

Saturday, November 24, 2018

Current state of The Lower Realms




 Currently The Lower Realm is in an early stage of development but some of the core system are already in place.

 Procedural Terrain Generation

 





 Currently the an early terrain generation system is already in place, the system is easily modifiable allowing for fast implementation of new tiles and terrain types.


  




  There are 6 tile types in place at the moment, Water, Beach, Grassland, Forest, Highland and Mountain.









Player and Enemies


 


 Tiles have different crossing costs, the path is calculated based on the fastest path to reach the selected destination. Player movement is fully functional.


 Entities will spawn and roam the world, the player can defeat them for materials and XP. The basic Enemy AI is in place.







Battles


  


 For the battles a classic turn  based system is used where faster characters and enemies get more turns. The core logic of the system is done but the interface is still incomplete.






Artwork

 For the artwork custom 64x64 sprites are being used since is all that my art skills allow. Bellow the current sprites used in the game. From top to bottom, entities, tiles and items.


Upcoming Features

 Bellow are the main upcoming features on the short term, many more are planned but for now this are the ones with high priority


  • Towns
  • Crafting System
  • Items
  • Equipment
  • Inventory
  • Player Made Camp
  • Leveling
  • Skills



The Road Ahead

 Currently i'm working on the items, inventory, equipment and crafting system while polishing and improving some of the existing features. Soon i'll post a video showcasing the current game  state as it is will be easier to have a feeling of where the game is heading than with a simple blog post.